This tool is built for desktop
The Camera Path Tool is a precision editor — dragging to orbit, scrolling to dolly, shift-dragging to pan — and needs a mouse and a larger screen to control the camera accurately. Open this page on a computer to use it.
Learn more about the Camera Path ToolDrop a Gaussian Splat file here
or click to browse · .ply · .splat · .sog · .spz
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Move splats with on-screen handles, light the scene, save everything in keyframes. Want a one-minute tour?
Save your keyframes to reuse in another project, or load a file you saved earlier — no need to recreate a camera path from scratch. Importing replaces the current keyframes.
An animated camera (and one node per extra splat, with its moves) in a .gltf or .glb file you can open in Blender, three.js and similar tools. The camera's field of view is written into the file (and animated with the KHR_animation_pointer extension when enabled). Depth of field has no glTF equivalent, so it is kept only in the file's extras. Positions are in the first splat's own coordinate space. Keyframe easing is baked into the motion.
Importing a file exported by this tool restores the full path (including FOV, DOF, easing, durations, names and splat moves) and replaces the current keyframes. A glTF from another tool is converted from its camera animation: positions and rotations are kept, other settings take defaults, and every key becomes a linear keyframe.
Does not embed your splats' binary data — you'll need to host the files yourself and edit the SPLATS list (one url per splat) near the top of the downloaded page's script.
Bakes the splat file itself into the page — nothing to host separately, works straight from disk or any static host.